Community Participation
Lesson Plan - Mastery
Checkbook

Instructional Area:

check box graphic Leisure

check box graphic Community

check box graphic Home Living / Daily Living

Ability Level:

check box graphic Emerging

check box graphic Developing

check box graphic Mastery

Topic / Skill Outcome:

  • Use a checkbook to pay for general shopping items

Learning Area(s):

  • Literacy
  • Math & Science

Purpose of Lesson / Objective:

  • Ability to write out a check to pay for purchases

Materials / Equipment / Environment:

  • General shopping items of interest to the student (Drawing markers, batteries, shampoo, T-shirt, magazine)
  • Sample checkbooks with carbon copy attached to check
  • Cash register on long table set up like checkout lane

Group Size: 2-3

Time Required: 50 minutes- 3 opportunities
(more sessions needed if you do supporting activities)

Lesson Procedure:

  1. Week 1
    • Students choose a product in a classroom simulation
    • They read the price of the item and then write out a check for the amount
    • Students practice at least 10 trials with different products and different dollar amounts
    • Students fill in the date, the name of the discount store, the dollar amount in dollars and cents, the dollar amounts in words, and sign the check
    • Students will have had prior practice filling out checks in workbooks and on staff made worksheets
  2. Week 2
    • Students pick a product and take it to a simulated checkout lane in their classroom
    • The cashier tells them how much money they need
    • Students write out the complete check for the correct amount and hand it to the cashier
    • Students review each other’s checks and verify that the checks are written for the correct amount
  3. Week 3
    • Students go on a community trip and buy a previously chosen item
    • The student with staff goes to the checkout lane and gives their product to the cashier
    • The cashier tells them how much money they need. The student writes out a check for the correct amount and hands it to the cashier.

Carry Over / Related Activities:

  • Student can pay for purchases at school in the student store with school made checks.
  • Student can write checks when playing purchasing games in class.

Supporting Activities / Possible Adaptations:

  • Play a classroom game for purchasing items and writing out checks.
  • Practice writing dollar amounts, as they have to be written on checks on a worksheet.
  • Review in a small group of 2 students sample checks for different purchases at different stores and find all the mistakes and make corrections.

Strategies for Participation:

  • Encourage students to try again when they make a mistake.
  • Have students suggest total amounts of money for their fellow students to write out.

Student Reaction / Evaluation:

  • Students feel good about being able pay for something on his/her own using a check as his/her parents do.

Lesson Support:

  • Lesson can be introduced as practice for writing checks to make purchases in discount stores.
  • Staff can use simulated checks to practice writing out all the elements on a check - date, payee, dollar amount in numbers, dollar amount in words, and a signature.
  • In addition, staff can show models of checks written correctly.
  • This lesson aligns with the General Shopping part of the Community Participation Integrated Learning Continuum and Skills Inventory.